

In Partnership With
Please login to start the quest
Brainstorm and ideate a game/activity ideas into a potential physical workshop for men and boys between the age group of 14-22 years in Delhi NCR with basic English exposure. These games and activities should be focused on 'unlearning' harmful gender norms and encouraging positive behavior amongst men.
1. Imagine a short (e.g., 30-45 minute) module within a workshop with 20 youth aimed at challenging harmful gender stereotypes or promoting gender equality. 2. Think about how you could integrate game-like elements into this module. Consider: a. Types of Games: Could it be a quick quiz, a role-playing scenario with points, a collaborative challenge, a simple board game concept, or a digital game idea? b. Learning Objectives: How would the game element reinforce a specific learning objective related to "unlearning" (e.g., identifying stereotypes, understanding the impact of gender roles, promoting empathy)? c. Engagement: How would the game element make the topic more engaging and interactive for participants? d. Accessibility: How would you ensure the game is inclusive and accessible to a diverse group of participants? 3. Develop 1 concrete ideas for incorporating a game element into your imagined workshop module. For the idea, briefly describe: a. The game concept. b. The learning objective it addresses c. How it would be played/instructions d. What materials (if any) would be needed 4. Mention indicators to measure success of the game? 5. Please refer to the website for any additional information https://www.projectunlearn.in/
To explore engaging and interactive ways to deliver the core messages of Project Unlearn's work through physical activities/games within a workshop setting.
People working on this quest